![]() Change the Reflection color RGB to 150,150,150. Change our materials color to Red, Yellow and Blue. Step 13: We must create some reflective materials for our 3d Rendering scene so change the next 3 materials in Material editor with VrayMtl. Your two boxes are now Grey and have assigned the VRay material. Now from Material Editor click on Assign Material to Selection. Step 12: In main toolbar go to Select from Scene, Select Box 001 and 002 and click OK. Select the first material click on Get Material and from Materials>Vray select VRayMtl. Step 11: Click on Material Editor in the main toolbar or pres 'M' on your keyboard. Again, use those bottom right tools to align it. We will now see the exact 3D Rendering Region of our scense. Step 10: Right click on Camera in the top left corner and click on Show Safe Frame to activated it. Step 9: Press 'C' on your keyboard to go to Camera view and use the tools in the bottom right corner to change the position of the camera like you see below. In Top view click where the camera position will be, move and release where the focus/target point will be. so go to Create>Camera and select Target. Step 8: Our 3d Rendering scene needs a Camera. : To create our main objects for this 3D Rendering example go to Create>Geometry and make 3 Teapots with the Radius of 25cm, 12 Segments and move the around like i've did.
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