![]() Think the walls in KoF Stadium, but for spiking. ![]() The nature of the main platform also means players have their spikes cushioned as well. Not only that, but you can also "reverse jump" by flicking the joystick downwards so you can hit opponents with aerials from below, just like you do in ULiL. The "main platform" reaches to the very bottom of the camera as well, so recovery works differently: if you manage to reach this particular part of the stage, you'll be immediately pushed upwards back to the level in which you start in when the battle began. ![]() This gives fighters the option to either fight while standing up, or fight while in an airborne state. When fighters start on the stage, there's a slight glow at their position that only forms when a fighter is even close to the main platform. Appearances: Every Touhou game in the seriesĪppearance and Layout: The stage takes place in front of the Shrine, and the layout of the stage is very similar to that of Final Destination, but with a major difference: it's invisible for the most part, which plays into the stage's gimmick: all the fighters, in a way, are constantly in the air like in the Touhou fighting game Urban Legend in Limbo onwards.
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